//***********************************************************************
//	File:		Nurse.cpp
//	Author:		
//	Course:		SGP 1405
//	Purpose:	
//***********************************************************************
//***********************************************************************
//	Purposfully left blank for all comments regarding this file 
//	
//	
//	
//***********************************************************************


#pragma once
#include "Nurse.h"


Nurse::Nurse(float posX, float posY)
{
	SetPosition(SGD::Point{ posX, posY });
	SetSize(SGD::Size{ 64, 64 });
	SetRotation(0);
	//SetImage()  put texture in when we have one
	SetVelocity(SGD::Vector{ 0, 0 });
}

void Nurse::Update(float dt)
{

	//Last line of function
	Entity::Update(dt);
}

void Nurse::Render()
{

}

void Nurse::HandleCollision(const IEntity* pOther)
{

}

void Nurse::HandleEvent()
{

}

SGD::Rectangle Nurse::GetRect() const
{
	return SGD::Rectangle{}; 
}

void Nurse::Dialogue()
{

}

void Nurse::Heal()
{

}
